The Weirdest and Most Unusual Side Quests in Games

You can tell the quality of any game by how interesting its quests are. If most of the tasks are reduced to “come and get it,” they quickly become routine and begin to tire. If you want something a bit snappier and more immediately gratifying, you can read some additional info about online sports betting instead; but, if you’re looking for some scenic and immersive side-quests that linger in your memory, then check out some of the best side-quests in recent games, below:

Unforgettable Night (The Elder Scrolls 5: Skyrim)

In TES 5: Skyrim, sometimes you want to take a break from epic battles with dragons and vicissitudes of civil war. The easiest way to catch your breath is in a tavern over a pint, especially when you have a drinking buddy like Sam Gaven around. The magician invites the hero to see who can out-drink who. But the competition does not last long – after a couple of mugs Dovahkiin falls under the table.

In the morning he discovers that the Dragonborn has made a mess of things all over the province in his drunken rage. First, he relived himself in one of the temples, along the way stamping statues of the Goddess of Beauty, then he stole a peasant’s goat and sold it to a giant. Finally, the protagonist managed to get married to a hexenbiest, one of the bird-like witches who are usually hostile to others. As a result, the player has to undo all the wrongdoing.

In the story’s finale, it turns out that Sam Geven is a Sangwyn, a deity of drunkenness and debauchery. And then everything falls into place: if you encounter either Sangwyn or Sheogorath in TES games, you better be prepared for some bizarre happenings.

What the Horses Are Talking About (The Witcher 3: Wild Hunt – Blood and Wine)

The Witcher 3 is a stunning adventure, but it also doesn’t take itself too seriously at times, which is great. The most bizarre side quest in the franchise takes place in the Blood and Wine add-on, as Geralt meets a hermitess who is tormented by an invisible ghost. To see the ghost with his own eyes, Geralt takes a decoction of hallucinogenic mushrooms. Upon coming to his senses, the witch suddenly discovers that he has begun to understand the language of animals – cats, dogs, etc.

But most importantly, he manages to communicate with his faithful horse, Roach. For some reason, it speaks in a man’s voice, makes jokes and in general turns out to be as good a tracker as its master. Geralt and his steed exchange grievances and work out the task together. Unfortunately, the effect of the potion inevitably wears off, and the Witcher ceases to understand the horse.

The Day the Deathwing Came (World of Warcraft)

The following quest in the beloved MMO World of Warcraft revolves around three NPCs who tell some tall tales about how each of them single-handedly defeated Deathwing.

Those who are not familiar with the lore of WoW, enough to know that the Deathwing is a colossal dragon, which once nearly blew the game world to pieces, setting up Cataclysm. However, all of these horrors are of little concern to our chatterboxes, for they have their own view of the bloodthirsty monster. Each of the stories is a small mission that illustrates their “exploits.”

For example, dwarf Teldarin the Wanderer claims that he took on Deathwing as soon as he saw him, surging through the elemental barrier and slaying the fiend with a single blow. Lucien the Dwarf says the dragon vanished into the air when he saw him. Then Lucien used a cunning device to shrink the world around him, grew to the sky, and began shovelling clouds. Finding Deathwing in the sun, the hero yanked him from there and tossed him to another continent.

Orc Martek the Outcast states that he was just bragging about his motorcycle to the female fans when the villain showed up. So Martek puts one of the ladies in the sidecar, fires up the jet acceleration, and rushes off into battle. Then he remembered his bike could fly, and began ramming the Deathwing. His friends prevent the orc from telling the story to the end, and he laments not being able to narrate the heated stabbing with the villain.

It’s bizarre, and hilarious.

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Last Flight of the Constitution (Fallout 4)

One of the Fallout 4 side-quests plays out like a story being told, but nevertheless takes place in front of the main character’s eyes. Its events revolve around the fate of the USS Constitution, the oldest sailing ship in the world afloat. The ship was launched back in 1797, and today it has been turned into a museum, swaying peacefully on the waves in Boston Harbor.

Experts estimate that if people stop maintaining the frigate, it will sink in about nine months because of constant leaks and rotting caused by dampness. In Fallout, the nuclear war took place in 2077, and by the beginning of the plot of Fallout 4, events are unfolding just in the neighbourhood of Boston, since the conflict took place another two hundred years later. So it’s logical to expect that the historic ship has long gone to the bottom of the bay.

In fact, the ship isn’t feeding the fish, it’s resting on the roof of a four-story bank building, where it landed with the help of two rocket engines. The ship’s entire crew consists of robotic muzzies who long ago retrained as sailors.

The player’s task is to send the frigate to fly to the ocean, or to help the raiders loot the valuable landmark. If you side with the robots, you can not only get unique weapons, but also witness a truly unusual spectacle. After leaving its parking lot for many years, the “Constitution” will soar upward and after a short flight will land on the roof of another building, this time a tall skyscraper.

What’s your favourite side-quest? Any stand out?

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